14 #ifndef vtkXInteractionDevice_h 15 #define vtkXInteractionDevice_h 18 #include "vtkRenderingOpenGL2Module.h" 47 void ProcessEvent(XEvent &event);
static vtkAbstractInteractionDevice * New()
Make a new device, this class is abstract and one of its derived forms will be returned, or NULL if no override has been provided.
virtual void ProcessEvents()=0
Process any pending events, this can be used to process OS level events without running a full event ...
virtual void Start()=0
Start the event loop.
virtual void Initialize()=0
Initialize the interaction device.
#define vtkTypeMacro(thisClass, superclass)
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)