osgManipulator::AntiSquish Class Reference

Inheritance diagram for osgManipulator::AntiSquish:

osg::MatrixTransform osg::Transform osg::Group osg::Node osg::Object osg::Referenced

List of all members.

Public Member Functions

 AntiSquish ()
 AntiSquish (const osg::Vec3 &pivot)
 AntiSquish (const osg::Vec3 &pivot, const osg::Vec3 &position)
 AntiSquish (const AntiSquish &pat, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
virtual osg::ObjectcloneType () const
virtual osg::Objectclone (const osg::CopyOp &copyop) const
virtual bool isSameKindAs (const osg::Object *obj) const
void setPivot (const osg::Vec3 &pvt)
const osg::Vec3getPivot ()
void setPosition (const osg::Vec3 &pos)
const osg::Vec3getPosition ()
virtual ~AntiSquish ()
osg::Matrix computeUnSquishedMatrix (const osg::Matrix &, bool &flag)

Protected Attributes

osg::NodeCallback_asqCallback
osg::Vec3 _pivot
bool _usePivot
osg::Vec3 _position
bool _usePosition
bool _dirty
osg::Matrix _cachedLocalToWorld


Detailed Description

Class that performs the Anti Squish by making the scaling uniform along all axes.

Constructor & Destructor Documentation

osgManipulator::AntiSquish::AntiSquish (  ) 

osgManipulator::AntiSquish::AntiSquish ( const osg::Vec3 pivot  ) 

osgManipulator::AntiSquish::AntiSquish ( const osg::Vec3 pivot,
const osg::Vec3 position 
)

osgManipulator::AntiSquish::AntiSquish ( const AntiSquish pat,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

virtual osgManipulator::AntiSquish::~AntiSquish (  )  [virtual]


Member Function Documentation

virtual osg::Object* osgManipulator::AntiSquish::cloneType (  )  const [inline, virtual]

clone an object of the same type as the node.

Reimplemented from osg::Node.

virtual osg::Object* osgManipulator::AntiSquish::clone ( const osg::CopyOp copyop  )  const [inline, virtual]

return a clone of a node, with Object* return type.

Reimplemented from osg::Node.

virtual bool osgManipulator::AntiSquish::isSameKindAs ( const osg::Object obj  )  const [inline, virtual]

return true if this and obj are of the same kind of object.

Reimplemented from osg::Node.

References NULL.

void osgManipulator::AntiSquish::setPivot ( const osg::Vec3 pvt  )  [inline]

const osg::Vec3& osgManipulator::AntiSquish::getPivot (  )  [inline]

void osgManipulator::AntiSquish::setPosition ( const osg::Vec3 pos  )  [inline]

const osg::Vec3& osgManipulator::AntiSquish::getPosition (  )  [inline]

osg::Matrix osgManipulator::AntiSquish::computeUnSquishedMatrix ( const osg::Matrix ,
bool &  flag 
)


Member Data Documentation


The documentation for this class was generated from the following file:

Generated on Wed Nov 17 16:52:52 2010 for openscenegraph by  doxygen 1.5.6