We have just passed in review the most important aspects of the VRML toolbox. Its main utility is to examine surfaces and moderately sized sets of points, but it can also be used to build and assemble more general 3D objects.
The presented functionality is adapted to my personal needs; if you
think of some improvements, please send your suggestions (and perhaps
patches) to the mailing list octave-dev@lists.sourceforge.net.
In the future, I will focus on making more concise VRML code and articulating
better the library around that language.