sf::Sprite Class Reference

Sprite defines a sprite : texture, transformations, color, and draw on screen. More...

#include <Sprite.hpp>

Inheritance diagram for sf::Sprite:

sf::Drawable List of all members.

Public Member Functions

 Sprite ()
 Default constructor.
 Sprite (const Image &Img, const Vector2f &Position=Vector2f(0, 0), const Vector2f &Scale=Vector2f(1, 1), float Rotation=0.f, const Color &Col=Color(255, 255, 255, 255))
 Construct the sprite from a source image.
void SetImage (const Image &Img)
 Change the image of the sprite.
void SetSubRect (const IntRect &SubRect)
 Set the sub-rectangle of the sprite inside the source image.
void Resize (float Width, float Height)
 Resize the sprite (by changing its scale factors) (take 2 values).
void Resize (const Vector2f &Size)
 Resize the sprite (by changing its scale factors) (take a 2D vector).
void FlipX (bool Flipped)
 Flip the sprite horizontally.
void FlipY (bool Flipped)
 Flip the sprite vertically.
const ImageGetImage () const
 Get the source image of the sprite.
const IntRectGetSubRect () const
 Get the sub-rectangle of the sprite inside the source image.
Vector2f GetSize () const
 Get the sprite size.
Color GetPixel (unsigned int X, unsigned int Y) const
 Get the color of a given pixel in the sprite.
void SetPosition (float X, float Y)
 Set the position of the object (take 2 values).
void SetPosition (const Vector2f &Position)
 Set the position of the object (take a 2D vector).
void SetX (float X)
 Set the X position of the object.
void SetY (float Y)
 Set the Y position of the object.
void SetScale (float ScaleX, float ScaleY)
 Set the scale of the object (take 2 values).
void SetScale (const Vector2f &Scale)
 Set the scale of the object (take a 2D vector).
void SetScaleX (float FactorX)
 Set the X scale factor of the object.
void SetScaleY (float FactorY)
 Set the Y scale factor of the object.
void SetCenter (float CenterX, float CenterY)
 Set the center of the object, in coordinates relative to the top-left of the object (take 2 values).
void SetCenter (const Vector2f &Center)
 Set the center of the object, in coordinates relative to the top-left of the object (take a 2D vector).
void SetRotation (float Rotation)
 Set the orientation of the object.
void SetColor (const Color &Col)
 Set the color of the object.
void SetBlendMode (Blend::Mode Mode)
 Set the blending mode for the object.
const Vector2fGetPosition () const
 Get the position of the object.
const Vector2fGetScale () const
 Get the current scale of the object.
const Vector2fGetCenter () const
 Get the center of the object.
float GetRotation () const
 Get the orientation of the object.
const ColorGetColor () const
 Get the color of the object.
Blend::Mode GetBlendMode () const
 Get the current blending mode.
void Move (float OffsetX, float OffsetY)
 Move the object of a given offset (take 2 values).
void Move (const Vector2f &Offset)
 Move the object of a given offset (take a 2D vector).
void Scale (float FactorX, float FactorY)
 Scale the object (take 2 values).
void Scale (const Vector2f &Factor)
 Scale the object (take a 2D vector).
void Rotate (float Angle)
 Rotate the object.

Protected Member Functions

virtual void Render (const RenderWindow &Window) const
 /see Drawable::Render
const Matrix3GetMatrix () const
 Get the transform matrix of the drawable.

Detailed Description

Sprite defines a sprite : texture, transformations, color, and draw on screen.

Definition at line 43 of file Sprite.hpp.


Constructor & Destructor Documentation

sf::Sprite::Sprite (  ) 

Default constructor.

sf::Sprite::Sprite ( const Image Img,
const Vector2f Position = Vector2f(0, 0),
const Vector2f Scale = Vector2f(1, 1),
float  Rotation = 0.f,
const Color Col = Color(255, 255, 255, 255) 
)

Construct the sprite from a source image.

Parameters:
Img : Image of the sprite
Position : Position of the sprite (0, 0 by default)
Scale : Scale factor (1, 1 by default)
Rotation : Orientation, in degrees (0 by default)
Col : Color of the sprite (white by default)


Member Function Documentation

void sf::Sprite::SetImage ( const Image Img  ) 

Change the image of the sprite.

Parameters:
Img : New image

void sf::Sprite::SetSubRect ( const IntRect SubRect  ) 

Set the sub-rectangle of the sprite inside the source image.

By default, the subrect covers the entire source image

Parameters:
SubRect : New sub-rectangle

void sf::Sprite::Resize ( float  Width,
float  Height 
)

Resize the sprite (by changing its scale factors) (take 2 values).

The default size is defined by the subrect

Parameters:
Width : New width (must be strictly positive)
Height : New height (must be strictly positive)

void sf::Sprite::Resize ( const Vector2f Size  ) 

Resize the sprite (by changing its scale factors) (take a 2D vector).

The default size is defined by the subrect

Parameters:
Size : New size (both coordinates must be strictly positive)

void sf::Sprite::FlipX ( bool  Flipped  ) 

Flip the sprite horizontally.

Parameters:
Flipped : True to flip the sprite

void sf::Sprite::FlipY ( bool  Flipped  ) 

Flip the sprite vertically.

Parameters:
Flipped : True to flip the sprite

const Image* sf::Sprite::GetImage (  )  const

Get the source image of the sprite.

Returns:
Pointer to the image (can be NULL)

const IntRect& sf::Sprite::GetSubRect (  )  const

Get the sub-rectangle of the sprite inside the source image.

Returns:
Sub-rectangle

Vector2f sf::Sprite::GetSize (  )  const

Get the sprite size.

Returns:
Size of the sprite

Color sf::Sprite::GetPixel ( unsigned int  X,
unsigned int  Y 
) const

Get the color of a given pixel in the sprite.

Parameters:
X : X coordinate of the pixel to get
Y : Y coordinate of the pixel to get
Returns:
Color of pixel (X, Y)

virtual void sf::Sprite::Render ( const RenderWindow Window  )  const [protected, virtual]

/see Drawable::Render

Implements sf::Drawable.

void sf::Drawable::SetPosition ( float  X,
float  Y 
) [inherited]

Set the position of the object (take 2 values).

Parameters:
X : New X coordinate
Y : New Y coordinate

void sf::Drawable::SetPosition ( const Vector2f Position  )  [inherited]

Set the position of the object (take a 2D vector).

Parameters:
Position : New position

void sf::Drawable::SetX ( float  X  )  [inherited]

Set the X position of the object.

Parameters:
X : New X coordinate

void sf::Drawable::SetY ( float  Y  )  [inherited]

Set the Y position of the object.

Parameters:
Y : New Y coordinate

void sf::Drawable::SetScale ( float  ScaleX,
float  ScaleY 
) [inherited]

Set the scale of the object (take 2 values).

Parameters:
ScaleX : New horizontal scale (must be strictly positive)
ScaleY : New vertical scale (must be strictly positive)

void sf::Drawable::SetScale ( const Vector2f Scale  )  [inherited]

Set the scale of the object (take a 2D vector).

Parameters:
Scale : New scale (both values must be strictly positive)

void sf::Drawable::SetScaleX ( float  FactorX  )  [inherited]

Set the X scale factor of the object.

Parameters:
X : New X scale factor

void sf::Drawable::SetScaleY ( float  FactorY  )  [inherited]

Set the Y scale factor of the object.

Parameters:
Y : New Y scale factor

void sf::Drawable::SetCenter ( float  CenterX,
float  CenterY 
) [inherited]

Set the center of the object, in coordinates relative to the top-left of the object (take 2 values).

The default center is (0, 0)

Parameters:
CenterX : X coordinate of the center
CenterY : Y coordinate of the center

void sf::Drawable::SetCenter ( const Vector2f Center  )  [inherited]

Set the center of the object, in coordinates relative to the top-left of the object (take a 2D vector).

The default center is (0, 0)

Parameters:
Center : New center

void sf::Drawable::SetRotation ( float  Rotation  )  [inherited]

Set the orientation of the object.

Parameters:
Rotation : Angle of rotation, in degrees

void sf::Drawable::SetColor ( const Color Col  )  [inherited]

Set the color of the object.

The default color is white

Parameters:
Col : New color

void sf::Drawable::SetBlendMode ( Blend::Mode  Mode  )  [inherited]

Set the blending mode for the object.

The default blend mode is Blend::Alpha

Parameters:
Mode : New blending mode

const Vector2f& sf::Drawable::GetPosition (  )  const [inherited]

Get the position of the object.

Returns:
Current position

const Vector2f& sf::Drawable::GetScale (  )  const [inherited]

Get the current scale of the object.

Returns:
Current scale factor (always positive)

const Vector2f& sf::Drawable::GetCenter (  )  const [inherited]

Get the center of the object.

Returns:
Current position of the center

float sf::Drawable::GetRotation (  )  const [inherited]

Get the orientation of the object.

Rotation is always in the range [0, 360]

Returns:
Current rotation, in degrees

const Color& sf::Drawable::GetColor (  )  const [inherited]

Get the color of the object.

Returns:
Current color

Blend::Mode sf::Drawable::GetBlendMode (  )  const [inherited]

Get the current blending mode.

Returns:
Current blending mode

void sf::Drawable::Move ( float  OffsetX,
float  OffsetY 
) [inherited]

Move the object of a given offset (take 2 values).

Parameters:
OffsetX : X offset
OffsetY : Y offset

void sf::Drawable::Move ( const Vector2f Offset  )  [inherited]

Move the object of a given offset (take a 2D vector).

Parameters:
Offset : Amount of units to move the object of

void sf::Drawable::Scale ( float  FactorX,
float  FactorY 
) [inherited]

Scale the object (take 2 values).

Parameters:
FactorX : Scaling factor on X (must be strictly positive)
FactorY : Scaling factor on Y (must be strictly positive)

void sf::Drawable::Scale ( const Vector2f Factor  )  [inherited]

Scale the object (take a 2D vector).

Parameters:
Factor : Scaling factors (both values must be strictly positive)

void sf::Drawable::Rotate ( float  Angle  )  [inherited]

Rotate the object.

Parameters:
Angle : Angle of rotation, in degrees

const Matrix3& sf::Drawable::GetMatrix (  )  const [protected, inherited]

Get the transform matrix of the drawable.

Returns:
Transform matrix


The documentation for this class was generated from the following file: