This section describes some hints and tips which will make your symbol
creation experience easier.
- Avoid drawing things off of the grid. If you do, you cannot move
the object(s) using the move command (if the grid is on) since the
object will be snapped to the grid. [This was an old bug, which I
think has been fixed, but avoid doing this anyway]. Use the symbol
translate command instead (or move the object with grid snap off)
- If you need a finer grid then use Options/Snap Grid Spacing...
to set a finer grid snap spacing. Just remember to set this back
to 100 once you are ready to translate the symbol to the origin.
- If you want to translate a symbol from the origin to elsewhere,
then use the "Symbol translate" command and enter a non zero number.
Make sure this number is a multiple of 100 (ie 1000, or 1100).
- Pins MUST be snapped on the 100 spaced grid (at least the end
which will have nets connected to it).
- Pins MUST be snapped on the 100 spaced grid (at least
the end which will have nets connected to it). Yes this is line
a duplicate. I can't stress this point enough.
- Remember that pins are special objects; if you want to add
a pin, make sure it is a pin and not a line or net. Use the
Add/Pin command to place a pin.
- Don't include nets or buses inside symbols. That is not supported
and doesn't make much sense anyway.
Ales Hvezda
2005-03-15