QreSolve

Name

QreSolve -- Computes quantal response equilibria via homotopy path following

Synopsis

QreSolve[start->MIXED, {pxifile->""}, {minLam->0.001000}, 
         {maxLam->500.000000}, {delLam->0.020000}, {powLam->1}, 
         {fullGraph->False}, {accuracy->0.000000}, {time<->0}, 
         {nEvals<->0}, {nIters<->0}, {traceFile<->(Output)}, 
         {traceLevel->0}] =: LIST(MIXED),
QreSolve[start->BEHAV, {pxifile->""}, {minLam->0.001000}, 
         {maxLam->500.000000}, {delLam->0.020000}, {powLam->1}, 
         {fullGraph->False}, {accuracy->0.000000}, {time<->0}, 
         {nEvals<->0}, {nIters<->0}, {traceFile<->(Output)}, 
         {traceLevel->0}] =: LIST(BEHAV),

Description

QreSolve the principal branch of the logistic quantal response equilibrium correspondence for a game, using the algorithm described in [Tur02].

The behavior of the algorithm may be modified by specifying some of the following optional parameters:

Note that the extensive form version disregards any marked subgames.

See also

QreGridSolve, QreLambda.