Gambit: Software Tools for Game Theory | ||
---|---|---|
<<< Previous | Next >>> |
EnumMixedSolve[support->NFSUPPORT, {stopAfter->0}, {precision->Float}, {nPivots<->0}, {time<->0.000000}, {traceFile<->(Output)}, {traceLevel->0}, {cliques->False}] =: LIST(MIXED) EnumMixedSolve[support->EFSUPPORT, {asNfg->False}, {stopAfter->0}, {precision->Float}, {nPivots<->0}, {time<->0.000000}, {traceFile<->(Output)}, {traceLevel->0}, {cliques->False}] =: LIST(BEHAV) |
EnumMixedSolve returns the extreme points of the set of all Nash equilibria (pure or mixed) for a two person game using support.
The following optional parameters may be used to modify the behavior of the algorithm:
asNfg: By default, this is False. If it is specified to be True, the extensive form game is solved by recursively converting its marked subgames into normal form, solving, and reconstructing the solution as a behavior profile. Note that this algorithm is only implemented on the normal form, so this parameter must always be specified and True.
stopAfter: By default, all equilibria are found. This parameter may be used to specify a maximum number of equilibria to be found.
precision: Determines the precision of the computation. Default is floating point precision (Float).
cliques: If True, then the connected components and their maximal cliques are computed. The output is printed to the console.
<<< Previous | Home | Next >>> |
ElapsedTime | Up | EnumPureSolve |