dune-grid  2.4.1
Dune::UGGrid< dim > Member List

This is the complete list of members for Dune::UGGrid< dim >, including all inherited members.

adapt()Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
asImp()Dune::Grid< dim, dimworld, ct, GridFamily >inlineprotected
asImp() const Dune::Grid< dim, dimworld, ct, GridFamily >inlineprotected
CollectiveCommunication typedefDune::Grid< dim, dimworld, ct, GridFamily >
comm() const Dune::Grid< dim, dimworld, ct, GridFamily >inline
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
ctype typedefDune::Grid< dim, dimworld, ct, GridFamily >
dimension enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dimensionworld enum valueDune::Grid< dim, dimworld, ct, GridFamily >
entity(const EntitySeed &seed) const Dune::Grid< dim, dimworld, ct, GridFamily >inline
entityPointer(const EntitySeed &seed) const Dune::Grid< dim, dimworld, ct, GridFamily >inline
getMark(const typename Traits::template Codim< 0 >::Entity &e) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
Dune::Grid::getMark(const typename Codim< 0 >::Entity &e) const Dune::Grid< dim, dimworld, ct, GridFamily >inline
getRealImplementation(InterfaceType &&i)Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inlineprotectedstatic
ghostSize(int level, int codim) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
ghostSize(int codim) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
GlobalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
globalIdSet() const Dune::Grid< dim, dimworld, ct, GridFamily >inline
globalRefine(int refCount)Dune::Grid< dim, dimworld, ct, GridFamily >inline
HierarchicIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
lbegin(int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
lbegin(int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
leafbegin() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
leafbegin() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
leafend() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
leafend() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
leafGridView() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
leafGridView() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
LeafGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafIndexSet() const Dune::Grid< dim, dimworld, ct, GridFamily >inline
LeafIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
lend(int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
lend(int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
levelGridView(int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
levelGridView(int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
LevelGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelIndexSet(int level) const Dune::Grid< dim, dimworld, ct, GridFamily >inline
LevelIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
loadBalance()Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
loadBalance(DataHandle &data)Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
localIdSet() const Dune::Grid< dim, dimworld, ct, GridFamily >inline
LocalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
Dune::Grid::mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, ct, GridFamily >inline
maxLevel() const Dune::Grid< dim, dimworld, ct, GridFamily >inline
numBoundarySegments() const Dune::Grid< dim, dimworld, ct, GridFamily >inline
overlapSize(int level, int codim) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
overlapSize(int codim) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
postAdapt()Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
preAdapt()Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
size(int level, int codim) const Dune::Grid< dim, dimworld, ct, GridFamily >inline
size(int codim) const Dune::Grid< dim, dimworld, ct, GridFamily >inline
size(int level, GeometryType type) const Dune::Grid< dim, dimworld, ct, GridFamily >inline
size(GeometryType type) const Dune::Grid< dim, dimworld, ct, GridFamily >inline
Traits typedefDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >