Associated commands:
Fugue stores a list of "worlds" that it knows about. Each world has six fields associated with it:
The character name, password, and type are used by automatic login, if the %{login} flag is on.
The macro file is loaded when a socket is opened to the world. It can contain any commands you want executed automatically when you connect to that world. If the flag %{sockmload} is on, this file will also be loaded whenever you switch to a world with the SOCKETB and SOCKETF keys (see sockets, /dokey, hooks (CONNECT)).
Fugue also keeps track of a world named "default", which is just a dummy world with a character name and password, and optionally a macro file. If a default world is defined, worlds without character, password, or file fields will use the values from the default world.
World information can be accessed with these macro expansions:
/eval say I am
${world_character}
on ${world_name}.
See also: sockets